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Ck2 after the end submods
Ck2 after the end submods






The Bulgarian communist tree: This tree barely even worked. Also, it was absurd that the Ottomans could instantly core territory as far afield as Romania and Algeria without even needing to build compliance. I only finished 'Hardly Anything Sevres' in 1950, which as you can imagine was fucking miserable, as vanilla becomes borderline unplayable due to unit spam after 1944. So, if you want to reclaim any of your territory, you have to settle in for a long, miserable war that stretches across the whole globe. The Ottoman empire tree: you don't achieve your goals until well after 1939, so the entire world is at war and you can't claim any territory without waging war against the Allies/Axis/etc. >5846 My review of battle for the bosphorous (also kinda a longplay so I'll just post it here too) I'm not going to go too far into the stuff about how the price is the same as other DLCs that have actually had new mechanics in them, but even with the stuff that is there, I had a shitty time. Currently on mobile, but there was a proper explanation for this in the bumplpcked thread. Anyway, to get mods for your cracked version, go to or then find the mod you want on steam page, copy url, download, find your cracked files and using the launcher menu create a mod folder to store the files. Perhaps Central States of America are also good in that, but the war is smaller and might be more fiddly. I think playing something like the Bengal Commune might be a good starter experiance, as it gives you a nice early medium-scale personal war with mostly equal sides to dip the feet in. I imagine you'll try vanila either way, but my advice is just don't and go for Kaiserreich as the first experiance. Half way through that I realized that I was starting to spill too much bile but fuck it. You, just maybe, finally have something that can be called fun. You decide that vanila is not worth it and play mods. You invade Japan and kill yourself from the pain that is to actuly do it. You enable NATO logotypes to feel like you are a real general and not just a larper with a broken game.

ck2 after the end submods

You modify the crap basic division to be 7 inf and 2 arty If you have industry and doods you make it like a 14 inf and 4 arty, and eventually toss in a tank destroyer. You declare war and watch as your dudes automatically carry out the plan while you afk and watch national foci complete.

ck2 after the end submods

You use the "draw front line" tool on a border.








Ck2 after the end submods